TRAINING

 

In the music room, note the tapestry above and left of the entrance. This appears to be one of the six “Lady and the Unicorn” tapestries, possibly “The Sense of Taste”. Are the other “paintings” from familiar works? They appear multiple times, and at the end of the room with the stereo speakers, the paintings seem to be upside down!

THE RACETRACK: Easy entry is found at the corner of the swimming pool building next to the hedge. Stand at the corner with Lara's back to the outer wall. Perform the corner bug while holding Action. Lara will jump off the roof when the bug works, turning to face the racetrack hedge, and catch its top edge. Pull up and drop in where you will.

INDIA PART 1: JUNGLE

 

OVERGROWN COURTYARD: Looking toward the door to the quicksand, the arch bug works at both corners. If the inside of Lara’s heel is lined up slightly over the line, flicker motion is possible from either side of the doorway. The foot placement in the picture is correct. The right edge of the door leads to a lot of unknown territory and a major shortcut.

 

NOTE: Stiletto shows Lara getting on top of the Ganesha wall (behind Lara) via the crawl-corner bug, so it’s likely he’s known about the high area. The Expert’s Challenge on Theresa’s site has several other ways to this high area, but it seems only the one near the end of the level still works.

INDIA PART 2: TEMPLE RUINS

 

After crossing the mudslide, note the two columns flanking the waterfall. Pull up to the right of either column, then turn left and use the corner bug. Where else can you get to?

ROOM WITH GATE & TWO KEYHOLES:  When approaching SECRET #1, first pull the block. Then when you push it, the camera position moves to the other side of the block, then inside it where it's invisible. See Lara straining away at nothing!

INDIA PART 3: THE RIVER GANGES

 

LEDGE JUMPING ALONG THE RIVER - SECRET #1: Walk toward the large opening where Lara entered the level in the cut scene. Save your game because it's easy to get stuck or die after the bug works. On the left side (looking back into the opening), even with the cliff face, an odd variant of the corner bug leaves Lara on top of the cliff.

ALONG THE RIVER (left at the fork): Stella suggests leaving the quad bike after the jump to the rocky canyon. But driving over the edge on the left (and most other places) causes no damage. Then you can drive through the GREEN CAVE and run over the two monkeys. See the last two paragraphs in this level for other uses.


BUILDING WITH TWO FLOORS & FIRE-BREATHING STATUE: To avoid the last four monkeys, leave the SECOND GATE KEY and other goodies for a moment. Drop through the floor (avoiding the fire from the statue) and enter the next room, killing monkeys as necessary. Push the button in the alcove to open the two gates; the four monkeys will not appear unless you step into the exit doorway. Ascend to the second floor by standing at the edge of the platform with the fire-breathing statue and catching the far edge of the ceiling hole with a standing jump. Now get the KEY and goodies, and exit by the open second-floor door. Safety-drop from the outside ledge and continue. When you finally jump the quad bike over the quicksand, drive into the building. The monkeys will appear, and you can turn them into road kill (mean, but they’ll chew on Lara if they get a chance).

ROCKY SLOPE: You can kill the two vultures with the quad bike. Climb toward SECRET #4 until they appear. Quickly hop down to the quad bike, mount it and drive around until they run into you, which kills them instantly. Lara can even just sit there on the bike; they will attempt to claw her, which causes no damage, and then they will run into the motionless bike and die.

 

WATERFALL: At the gap half way down the ledge, the corner bug works, with flicker motion. But the three vultures will knock Lara into the pool while she’s turning into alignment. So take them out: jump the gap, which triggers their appearance. This would also be a good time to use the Quad Bike of Death on them – run back to it, get on, and just sit there until they die at its touch. Then return to the corner and evoke flicker motion. The foot alignment shown is correct. Things get complex, but Lara can get unstuck after she stops.

NEVADA PART 1:  NEVADA DESERT

 

Walk-through: At the end of the last ledge, instead of jumping across to the slope and sliding back, go to the square where you just found the large med-pack. Stand at the vertical face at the end, by the left edge, next to the triangle at the left. Use the corner bug. This leads to several odd views and occurrences.

POOL WITH WATERFALLS: At the exit of the tunnel to the ledge above the pool, evoke flicker motion at the left side of the ladder. The foot position shown works well. This leads to a substantial shortcut.

After getting the shotgun shells on the ledge near the water, there's a moderate shortcut. Instead of hopping up to the higher ledge, use the corner bug where the slope meets the flat ledge, at the corner next to the higher ledge.

WATER WHEEL AREA: After following the sluiceway and killing the two vultures, the corner of high rock where the waterway turns right allows the corner bug from both sides. Align Lara’s foot completely over the line, as shown. This bug site allows plenty of discoveries.

The Expert’s Challenge on Theresa’s site describes the details.

OUTSIDE THE HIGH-SECURITY COMPOUND: Slide down the tunnel to the ramp where Lara can jump the quad bike over a fence to end the level. At the corner beyond the two snakes, to the left, use the right face to produce flicker motion. Note how her foot is slightly over the line. After further adventures, Lara finds a big shortcut.

In the cut scene at the end of the level, note the strange remark from one of the guards.

SOUTH PACIFIC PART 1:  COASTAL VILLAGE

 

WOODEN BRIDGE: A standing jump to the right from the beginning of the bridge reveals a climbable wall below the first ledge. Lara can descend to a flat ledge, then drop to the ground or jump to a slope across the small valley and drop from the edge, both without damage.

INTO THE CAVES (Serpent Stones): After killing the second native, in the trees near the temple, backtrack as Stella suggests. Pull up onto the two green-topped stones. Pull up onto the tree limb, then onto more green-topped rocks opposite the tree. Move right until Lara is below a half-square triangle in the inside corner of two high rock faces. Take a standing jump up to the lowest corner of the triangle. "Sneak up" on the right corner: walk as far as you can, then turn a little too much (from 45 degrees) toward the rock face, and start jumping vertically. In a few jumps, Lara will move closer to the tip of the triangle, and you can begin angling for the corner bug in earnest. It works in a very odd way (use Look).

THE VILLAGE: Not a bug: There's a way to move from the lower village to the upper village! From the lower village, go to the left end of the slope to the upper village. To start, find the triangle in the slope that sends Lara toward the hut when she jumps off the triangle.

In the canyon leading out of the village, the corner at the right turn allows flicker motion and more. The foot placement shown works well, with about an inch of space between the line and the inside of the foot.

After you pass over the spike pit to the other half of THE VILLAGE, try this: go to the right of the tree house, and pull up to the next level of huts. Walk a couple of squares to the right, then jump and catch the roof of the passage that has spikes on top. Figure out what to do from there.

SOUTH PACIFIC PART 2:  CRASH SITE


Walk-through: After exiting the quicksand, go to the tree on the left. Use the corner bug on the left corner of the face near the quicksand. Explore.

SOUTH PACIFIC PART 3:  MADUBU GORGE

 

SECRET IN THE THATCHED HUT: After going straight out of the hut, there’s a vertical wall to the left of the last step down. When facing the wall, flicker motion works at the left side of the wall, next to the higher step. The foot alignment in the picture works well; the heel just touches the line. This is where I discovered flicker motion and is perhaps the most impressive example of it.

SOUTH PACIFIC PART 4:  TEMPLE OF PUNA
    

 

It’s possible to run behind the second boulder using the breakaway tiles. Then you can use the corner bug at the right-side support where the giant boulder used to be. There’s a strange visual effect.

LONDON PART 1: THAMES WHARF

 

ALLEYS AND BUILDINGS NEAR THE START OF THE LEVEL: Just before SECRET #3: After killing the gunman and taking the right turn onto the higher ledge, use the corner bug on the right side at the far corner of the square at the top. In the picture, the corner is next to Lara’s right arm. An extensive rooftop romp ensues.

Instead of entering the break in the railing to end the level, go to the right corner of the opening into the cathedral next to the break. Perform an arch bug outside the opening or a normal corner bug inside the opening (Lara bugs through the ceiling). Explore.

The corner bug works at the corner of the extension from the smaller dome that Lara passes on the way to the ridge that leads to the cathedral. This allows access to multiple roofs.

 

Much of the above for London is contained in the Expert’s Challenge on Theresa’s site.

LONDON PART 3: LUD'S GATE:

 

EGYPTIAN AREA OFFICE & EXHIBIT: For a too-quick exit, use the corner bug on the left side of the entrance door.

 

LONDON PART 4: City:

 

Doing it the hard way: as soon as you pull up to the first platform, jump across and climb the same side as Sophia.

ANTARCTICA PART 2:  RX-TECH MINES

 

Walk-through: In the passage before the JUNCTION, the white-suited guy has amusing interactions with Lara as she tests the corners for bugs.

At the low-level track exit from the JUNCTION, produce flicker motion on the right face of the left corner.

ANTARCTICA PART 3:  LOST CITY OF TINNOS

 

SECOND BRIDGE: The columns on both sides of the door to SECRET #3 provide bugs that allow Lara to bypass two tough enemies.

ROOM WITH SWINGING BURNERS IN THE DOORWAY: At the far end of the bridge is an opening. Use the inside left corner to start flicker motion.

ROOM WITH FOUR GATES: The column in the far right corner (from the entrance) lets Lara skip the last two enemies in the room.

ROOM WITH HINGED LEDGES: The corner to the left of the pool (behind the statue) allows a bug that produces a curious result.

BONUS LEVEL:  ALL HALLOWS

 

Walk-through: At the free-standing column, one corner allows a shortcut.

DROPPING THROUGH THE DOME INTO THE CATHEDRAL: Some of the eight corners inside the golden columns on the crypt’s black platform have an amusing corner bug action.